Cosmic Reach Distance Effects
Visual Phenomenon
The Stripe Lands is a graphic phenomenon that the player can experience when going further than 1 million blocks (2^20 or 1048576) on one axis.
They typically look like normal land with half the render missing on the axis orthogonal to the one the player has traveled.
It is possible to hide this phenomenon by looking in specific directions, but this becomes increasingly difficult as the distance rises.
A corner version exists where the patterns can become more complex.
It is still possible to build in this zone, but the precision loss makes it increasingly harder to move and the render is more and more cursed.
The rendering will gradually worsen until its complete stop at the Crash Limit
Movement Limits
Due to the precision loss in high coordinates, every means of moving will ultimately stop depending on their speed
Crouching Limit: 2^20 or 1048576 blocks
Sneaking Limit: 2^21 or 2097152 blocks
Walking Limit: 2^22 or 4194304 blocks
Sprinting Limit: 2^23 or 8388608 blocks
Sprint Flying Limit: 2^24 or 16777216 blocks
The Sprint Flying Limit acts like a true world border as sprinting while flying is currently the fastest movement. Moreover, there is a visible break in the continuity of the map from this point.
Crash Limit
The game will crash if the player position exceeds 2^31 or 2147483648 on any axis.
The player position appears to be stored as a float. This far on an axis, the precision is reduced to 2^7 or 128 blocks.
The last position accessible without crashing is thus 2^31 - 2^7 or 2147483520.
Note that you must use external programs or manually edit the game data to reach such coordinates, as moving in the game is impossible at such distances.
Finite Coordinates Limit
If we really push the game to crazy coordinates, the F3 will display an '?' and the position saved in the world files will be "Infinity"
The limit is encountered at 2^128 or 3.402823669209385E38.
The last reachable non-infinite position is probably around 2^128 - 2^104 or 3.4028234663852886E38.